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Loadout: Maller Mission Setup


Maller Mission Setup


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Ship fitting - Built on April 3, 2006

Maller, 10,857,800 ISK
+ 25 5 -
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Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Medium Nosferatu I
X5 Prototype Engine Enervator
Fixed Parallel Link-Capacitor I
Experimental 10MN Afterburner I
Capacitor Power Relay I
Capacitor Power Relay I
Capacitor Power Relay I
Medium Armor Repairer II
Limited Armor Kinetic Hardener I
Limited Armor Thermic Hardener I
Empty
Empty
Empty
Ammo
Cargo
Drones
Build Views Tagged as
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[Maller, Maller Mission Setup]
Capacitor Power Relay I
Capacitor Power Relay I
Capacitor Power Relay I
Medium Armor Repairer II
Limited Armor Kinetic Hardener I
Limited Armor Thermic Hardener I

X5 Prototype Engine Enervator
Fixed Parallel Link-Capacitor I
Experimental 10MN Afterburner I

Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Medium Nosferatu I

Empty
Empty
Empty


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (25)

  • alphafox992
  • Bullet
  • Calador
  • captin_pickard
  • CharonQ
  • chilledoutwill
  • entity001
  • eXile KZ1
  • Halfjaw
  • jb7090
  • LordTopic
  • Matt_79
  • newblite
  • Prodigal One
  • rakosrudolf
  • Ratucus
  • RedTubbe
  • reliant506
  • Silent-Crazy
  • steven530
  • Takon Orlani
  • techwood
  • TleilaxuMaster
  • videogang
  • warezit

Negative ratings (5)

  • Arkanus Malstorm
  • Azarie Starblazer
  • Mrboom2244
  • Nicholas stone
  • Polaris101
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 59375 m
Scan resolution 350 mm
Sensor strength 0 0 0 16
Size/Movement Max velocity 589.8
Inertia modifier 0.3213
Signature radius 130 m
Cargo capacity 480 m3
Systems Capacitor capacity 2031.25 GJ
Capacitor recharge time 2 minutes 29 seconds
Powergrid 880 / 1437.5 MW
CPU 261 / 375 tf
Shields Shield capacity 1250
Shield recharge time 15 minutes 37 seconds
Shield resistances 0% 50% 40% 20%
Armor Armor hit points 2875
Armor resistances 50% 20% 62.5% 67.5%
Structure Structure hit points 2125
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 15 m3
Drone bandwidth 15 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 16,831,990
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
With this setup, you can run any level 3 mission with relative ease. Requires Energy Systems Operation lvl 4 to be able to run everything but AB indefinetly. Hull Upgrades / Mechanic / Repair Systems 4 for the tech2 repairer, other than that very low skill req

Comments

  • April 04, 2006, 07:08:53 am

    Rear Admiral
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    Reputation: 751
    SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know.

    For a pilot with mid-level skills, this is a pretty good loadout, except that I've found most pilots seem to focus on gunnery skills first before repair/ hull/engineering, so a T2 rep without T2 guns tells me this is a transition loadout that you'll move away from fairly quickly.

    What crystals?

    Also I gotta wonder about the "with ease" part :) because against an Angel level 3 this loadout probably won't hold up as well. How do you do against drone missions? Might want to swap the AB for another cap recharger, pull a cap relay out of the bottom and add a tracking mod to hit small stuff.

    My 02, you don't have to change anything if this loadout works for you, seems pretty solid overall.
  • April 04, 2006, 08:04:23 am

    Member 5th Class
    *
    Reputation: 0
    Kejsar_Brutus has no influence.

    Well, you're right about the skill part, I myself started as a pure tanker in a small gang, and moved on to a soloer when the gang quit playing  :\'( But even so, those four skills don't take too much time, and it's a cheap ship to lose if yer new  :)

    Regarding the "with ease" part, I might have exaggerated a bit, but angels are surprisingly not the largest problem. I use multifreq crystals (couldn't find gamma closeby in my region, blargh) and microwave for longer range. The biggest problem with this setup are those pesky Gallente Support frigs. But there's no mission I haven't been able to complete with a few warps out and back. Have only gotten one drone mission so far but then you can always swap one of the guns for a SB and fly through it like a McDonalds driveby  ;D
    Could swap AB for another recharger, aye, but I find that AB to be a real nice little asset, especially on the Angel Extravaganza (which I in this setup by the way completed without ever going below 60% armor) where some of those pesky cruisers try to keep you at long range to snipe you with missiles.
    And oh, I've never had any problems hitting small targets, but then again I have 5 motion prediction, coupled with that web lets me hit virtually anything.

    All in all, I'd have to say I prefer this ship over my geddon, mainly because it really isn't fun looting for example Angel Extravaganza when you chug along at 140m/s  >:(
    And hey, it's fun to actually have to do something in some missions instead of just "lasers on.... wait.... wait.... wait... loot..."  ;D
  • April 04, 2006, 02:58:00 pm

    Rear Admiral
    *
    Reputation: 751
    SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know. SghnDubh forgot more about gaming than you'll ever know.

    yeah kejsar i agree with you on the majority of your points including the "luxury" of having an AB to clean up loot :) ... nice rational thoughts, but go put some T2 guns on that and shave 25% time off your missions WOOT!

    Although you didn't say anything about T2 crystals, some out there may be wondering, and my advice is be careful about them, I've found they get used up too quickly for ratting/mission running unless you can get them under 1 mill a piece.
  • December 24, 2010, 01:52:13 pm

    Member 5th Class
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    Reputation: 0
    Danielned has no influence.

    would it be possible to shove some rigs onto this fit, and if so, which rigs would you recommend?
  • August 22, 2011, 06:26:21 pm

    Member
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    Reputation: 12
    eXile KZ1 has a powerful will. eXile KZ1 has a powerful will. eXile KZ1 has a powerful will. eXile KZ1 has a powerful will. eXile KZ1 has a powerful will. eXile KZ1 has a powerful will. eXile KZ1 has a powerful will. eXile KZ1 has a powerful will.

    Great fit +1, but yeah what about rigs ?