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Loadout: Naglfar... solo?

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Naglfar... solo?


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Ship fitting - Built on August 15, 2008

Build Views Tagged as
58188 3,133
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Naglfar, Naglfar... solo?]
Gyrostabilizer II
Damage Control II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Capital Armor Repairer I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Empty

Siege Module I
Quad 3500mm Siege Artillery I
Quad 3500mm Siege Artillery I
Citadel Torpedo Launcher I
Citadel Torpedo Launcher I

Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Projectile Collision Accelerator I


Berserker II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,425,238,343
Sell this many PLEX* to fund: 6
Convert this many ETC to PLEX: 3 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is a solo setup for defending mining ops without much support, cap stable with most skills at 5, NOT a take-on-multiple-dreads-at-a-time setup. Resistances are all at 70% and w/ DCII on at a little less than 90% for all. Cap stable as long as there are no nuets or nos's, so if there are take them out with drones quick. 21000 est. damage per volley, with siege module on, and around 3000 w/o depending on ammo. Constructive criticism so i can further refine the setup. Tanks 5900 dps... or at least that's what EFT says.

Comments

  • August 15, 2008, 12:57:25 pm

    I'd pack some Light drones for smacking frigs on the fingers.

    Otherwise, thumbs up pal.
  • August 15, 2008, 01:04:42 pm

    this is a bad idea..

    a capital solo guarding in a belt with no support AND in siege mode

    can anyone say target?
  • August 15, 2008, 01:10:44 pm

    not to mention you aint hitting jack with those guns... a bs wihtout an ab can out run the tracking and even the most rediculous sig radias battleships wont take full damage from the torps
  • August 15, 2008, 01:15:20 pm

    They won't be attacking the mining op when they warp in :P
  • August 15, 2008, 01:33:36 pm

    mark has a point. not only will they not attack the mining op, chances are they will prolly run. I know if i saw a dread sitting in a belt i would run about as fast as i could go.
  • August 15, 2008, 01:48:15 pm

    Primary... Jack switch in ....

    Break break, primary is Krinkles169, Naglfar....

    S**t, he is in seige.... idiot, get support in guys this moron isnt going anywhere....

    Thats what the average PvP corps vent will be like when they find that thing in a belt. Thats assuming they have a blind man as their cov-ops... otherwise they are gonna know you are there... and will have you as primary before they even warp in on you.

    Who the hell is going to primary a Hulk if they have an easy Dread kill?
  • August 15, 2008, 01:52:20 pm

    That was my point. Rather than it being a fear factor, it's an easy kill.
  • August 15, 2008, 01:58:39 pm

    other than the idea its not a bad setup for say pos work
  • August 15, 2008, 02:07:28 pm

    needs eanms and a second rep
  • August 15, 2008, 02:17:25 pm

    I can forsee the 'this will tank the average roaming gang' argument, and I can assure you that wont work.

    I have been involved in enough capital ganks to know this thing, in the role you have described, is a killmail waiting to happen. Its a gank waiting to happen...
  • August 15, 2008, 04:34:03 pm

    This is amazing. A post of mine that DIDN'T incite a huge argument. Never thought i'd see that happen... anyway, on to the setup and criticism. Let's start at the top, shall we?  Well, the drone bit i'll ignore, cuz i have those in all my large ships. Now, about the bit where i won't be able to hit jack with those guns... well, i wouldn't be that close. Being that they are ARTILLERY i would be at around 90k or more. If i WANTED to be right in the middle of the belt i'd put in a gyro and the autocannons plus some ammo with a 60% range reduction so i could hit anything in the belt. Also, the siege module is there mainly because i wouldn't hear the end of it if i DIDN'T put one in. "Oh, it's a dread, it HAS to have a siege module because... well... it's a dread!"  And about that bit of me being the target? If i were in the center of the belt near miners, that would be the idea so that they could get out of there since we have a bunch of hulks and a rorqual and then, once they are safely within our POS's forcefield, i could warp out also and recover. At that point we would probably switch systems or something, though knowing our leader he would prolly order everyone to try and kick the pirates ass... Moving on... yes, you foresaw the 'it'll tank the roving gang' and i have also taken that into consideration. Truthfully, what could i do? If i'm sitting in a dread most (*NOTE* MOST) of the pirates that will come through our humble system will turn tail and run, BUT in the rare case that there will be a whole fleet in our isolated little system i fully expect to sacrifice myself to save the rest of the fleet.
  • August 15, 2008, 04:53:32 pm

    If i'm sitting in a dread most (*NOTE* MOST) of the pirates that will come through our humble system will turn tail and run, BUT in the rare case that there will be a whole fleet in our isolated little system i fully expect to sacrifice myself to save the rest of the fleet.

    I would love to know what that isolated little system is.
  • August 15, 2008, 04:55:00 pm

    tcha, as if. you're prolly a pirate. kiss the lower side of the back of my body
  • August 15, 2008, 05:04:00 pm

    use a BS... it will be more effective, and cost less WHEN you die.
  • August 15, 2008, 05:24:19 pm

    carrier would be fun too :) and i think a lot more effective than a dread
  • August 15, 2008, 05:35:53 pm

    yeah, at the moment i do, but i'm thinking of the fear factor as a deterrent. I mean, the system is at least half a dozen high-sec jumps to another low-sec system. i would be the ultimate power (in a material sense) in that system, and if someone else brought in dreads or carriers, i think the cyno field would give them away and allow me and my allies to clear out. That and my BS is amarr, so anything besides caldari is pretty well resisted against the lasers.

    I do use my carrier for the same effect and it IS really good in terms of defense. link: http://www.battleclinic.com/forum/index.php/topic,26781.0.html
  • August 15, 2008, 05:42:52 pm

    you cant just clear out if you are tackled...

    eh, just looks like a bad idea to me... is krinkles619 your in game name?
  • August 15, 2008, 05:52:27 pm

    Umm, how do you plan to stay at 90km away, since this thing prob goes what? 75m/s. Oh, and this setup doens't work, you dont have the calibration points. 
  • August 15, 2008, 05:53:28 pm

    No, and i won't put my name here because there will be a whole bunch of people who see this and wanna argue or yell at me in-game.
    And the point is for ME to take all the damage, all the attacks. Better me than the miners. And besides, it's only a game, ships are replaceable.
  • August 15, 2008, 05:54:40 pm

    Calibration points? Well then, just take off the gyro and that should fix that. Just gotta figure out what to put in it's place...
  • August 15, 2008, 05:56:01 pm

    your rigs dont fit, your 200 points over, thats what i meant by calibration
  • August 15, 2008, 05:57:17 pm

    Calibration points are limits on the rigs you can fit. There are 400 base for T1 non-faction ships, and each specific rig uses a set amount.
  • August 15, 2008, 05:57:52 pm

     Yes, removing the low slot module will clearly help the rigs fit better... ::)
  • August 15, 2008, 05:59:26 pm

    i wont argue with you ingame.. just blow you up a little bit, everyone loves a capital kill :P

    but anyway, your better off going with a carrier in the POS and assigning fighters to BSs in the belt as mentioned in your carrier thread, this idea will just end up in alot of dread losses imho.
  • August 15, 2008, 11:45:28 pm

    Naglfar... solo?

    Kidding?
    Everyone who realized you're there solo will aim his/her corp to take you down. and they will do that pretty quick.
    Why? Just to take a capital ship kill to killboard.
  • August 17, 2008, 07:04:51 am

    I have seen, and been part of gangs that have burned 15 - 20 jumps out of their way to get a capital gank...

    Dreads dont work solo, neither do carriers really, they need to be supported. In the days of HIC's a solo cap is a lossmail waiting to happen.

    As it stands though, this fit is an impossible one due to the rigs (I didnt download it into EFT so missed that...). If you wish the fit to remain open for comments please sort those rigs out so they fit (using the edit loadout feature).
  • August 17, 2008, 02:24:14 pm

    Okay, yes, i understand the calibration points. That post before was when i was kinda pre-occupied and not paying attention much. I'll edit those rigs and have it fixed in a jiffy.
  • August 17, 2008, 02:27:51 pm

    There, i fixed the rigs and now they all fit. Oh, and yes, this fitting does work, just that you need a whole ton of lvl5 skills for it.
  • August 17, 2008, 02:35:00 pm

    These ships are not solo, that isn't to say you couldn't possible kill someone alone, its just saying your risking a huge amount of cash to rip around in a ship that has a massive bulls eye on it and no way to escape once caught.
  • August 17, 2008, 02:58:52 pm

    I´ve just read this whole Thread, and excuse me, but from what you have written Krinkles, i gathered that you´re not really experienced in todays Small-Scale PvP/Warfare (correct me if i´m wrong m8)

    If you think a Dread scares away the average PvP Nano gang, then you´re mistaken.
    A normal Nano gang, consisting of 3-6 HACs/Recons that are just looking for fun, will see this as the biggest and juiciest target in their region and go out of their way to kill you.
    How would they pull that off ?
    Well, first of all, you won´t hit anything.

    A normal Cruiser with an Afterburner, going towards you in a little spiral, and you won´t hit it.
    A Nano-HAC with a MWD, burning towards you, you will never, ever hit it. Even if you land 1 lucky hit, even if it´s a wrecking, you take out half his Shields, then you wait 20 seconds til you can fire the next Volley. In 20 seconds, most roaming ships will be at 15k from you, orbiting you.

    Secondly, as soon as 1 single hostile is on and has a Tackle, it doesn´t matter where you sit in the belt, all other incoming hostiles will just warp to the Tackler and be in Range.

    I´m really serious about this, but if i was in a Ceptor or a NanoHAC, Recon, or Frigate or whatever, and i saw you in a belt .... alone ... without other support ... surrounded by Hulks ... i´d get a tackle on you.
    Then it is just a matter of time til a big enough gang to pop you arrives.
    To pop an unguarded Dread in a Belt, it takes no more than 10+ NanoHACs, or 2-3 DPS BS (you won´t hit them), or ... you get the point.

    It doesn´t take other Capitals to take this down, but, fun fact, there´s more than enough Corps in LowSec who roam around in bait-Drakes and hotdrop Capitals on random stuff. A Solo Dread in a Belt, they would be the happiest pirates in the world.
    A mate of mine got 2 Nyx and a Carrier hotdropped on his Astarte when he attacked a Drake .. in 0.4.

    aaahhhh, all this Text just to tell you one thing:
    It won´t work.
    Dreads aren´t a fear-factor to anyone but new players and Mining Corps.
    Solo-Dreads are among the juiciest targets in EVE, any Corp, even Industrial Corps with a small PvP Backbone will go out of their way to kill your Solo Dread.

    It will be ok for 4-5 days, maybe a week. After that half of the Corps in your Region will know of you and your Solo Dread, and i wouldn´t give your Dread a 1% lifechance after 1 week.


    Anywho, it´s your ISK. It just won´t work ..


    (to actually give some advice here: Drop all the Weapons, fit Large Faction Neuts and Smartbombs, drop a few Rechargers for a SeBo and Webbers, drop that ridiculous Gyrostab [wtf] for a CapRelay or more Resistances, drop that Proj.Coll.Acc. [wtf?] for more CapRecharge ... and pray that you survive more than 30 minutes)

    One more thing: 2 Damagemods (Gyro+Rig) for guns that will never hit anything but a POS or a painted and doublewebbed BS ... it´s fail. You would need more Tracking, but even then, fitting those Guns/Launchers is your death, you can´t defend against anything
  • August 17, 2008, 03:04:04 pm

    They won't be attacking the mining op when they warp in :P
    This.

  • August 17, 2008, 04:39:45 pm

    i think our bc squad would kill u before u would realize what had happened, and we wouldnt have to call for backup. 10-20 heavyhhitting bc's will give u something to think about ;)
  • August 17, 2008, 04:44:13 pm

    this would be the silliest idea i think i have ever seen tbh.
    someone said that people would forget about hulks mining and go for the dread. lol
    well if the dreads in siege it not going anywhere is it = dead hulks
    i think 5 sniper bs would be nice or even cerbs. cerbs have wicked range and can sort out the intys and nanos rather fast. you can have a tight nextwork of cerbs working together with remote reps in case something comes in on you.
    normally from what i have seen the miners are always killed first thats what pvpers are after anything that sticks around is a bonus.
  • August 17, 2008, 04:49:35 pm

    no its miners<capitol
  • August 17, 2008, 05:18:13 pm

    I wonder if a faction warfare blob ran into this would they kill it. Why wonder, of course they would.
  • August 18, 2008, 04:51:30 am

     :rofl:
    They won't be attacking the mining op when they warp in :P
    FTW a million times THIS
  • August 18, 2008, 12:01:47 pm

    *sigh* i give up. this was JUST AN IDEA, NOT ACTUALLY DOING THIS. also, my nice little system is SO ISOLATED that there are NEVER EVER any t2 ships larger than the assault frigs that run around pirating. nothing has EVER come into our system larger than a bc, so that's what i meant. And if, per chance, a nano fleet would happen to warp in, our little system that only has a few people at ANY ONE TIME in it would have local show all the people that would have to jump in to ACTUALLY take down a dread. and there's only ONE WAY to get into our system with a dread, or ANY capital ship for that matter, and that is a cyno field. and hell, that'll give away ANY cap ship coming in, thus allowing ME to get to safety along with whoever else is in-system. Oh, and thank you ZMaster, for REAL advice.
  • August 18, 2008, 12:08:55 pm

  • August 18, 2008, 01:42:57 pm

    send in interceptor, tackle dread, send in 5 battleships and logistics ship... dead dread
  • August 18, 2008, 01:46:07 pm

    YARR solo dread thats the best idea evar!!
    srsly caps are not solopwn machines, they are however solo-turn the tide in a small gang skirmish figth where capitals are not needed but the pilots care so much about there killboard that they ruin all the fun in eve to pad there stats, im afraid im with z master here capitals  are broken and shoud be purely for hauling:P
  • August 18, 2008, 02:39:25 pm

    *sigh* i give up. this was JUST AN IDEA, NOT ACTUALLY DOING THIS. also, my nice little system is SO ISOLATED that there are NEVER EVER any t2 ships larger than the assault frigs that run around pirating. nothing has EVER come into our system larger than a bc, so that's what i meant. And if, per chance, a nano fleet would happen to warp in, our little system that only has a few people at ANY ONE TIME in it would have local show all the people that would have to jump in to ACTUALLY take down a dread. and there's only ONE WAY to get into our system with a dread, or ANY capital ship for that matter, and that is a cyno field. and hell, that'll give away ANY cap ship coming in, thus allowing ME to get to safety along with whoever else is in-system. Oh, and thank you ZMaster, for REAL advice.

    hahahah
    its called a hot drop a kestrel will enter system you will think oh its only a frig than bam the firg is in your belt bam the frig is next to you bam up gose the cyno right next to your ass bam 10 or more caps jump in on you BAM your  dead man.
    and yeah its an idea but dont get all crappy about it people are trying to save your isk and embarrassment.
    i know what you wanted... was a big F***ing ship that can tank a S*** done and pawn anything that comes along. fact of the matter is dread are not designed for warfare like this they dont do solo they dont hit moving targets too good or at all i been hit while moving in a bs from  dread it hurts but it was just a lucky hit he never hit me again.
    hope this helps you
    dont feel bad

    Blood,
  • August 18, 2008, 06:38:16 pm

    It'd be nice if dreads could be solo though.... wait what am I thinking, they'd just get nerfed.
  • August 18, 2008, 08:34:34 pm

    Truth be told, if you wanted cap support for miners, get two carriers.  They can run logistics on each other and fighter with almost instapop anything smaller than a BS (a BS will take like....5 volleys).  And...in the quite unlikely event they get away, Fighters will follow them all around the system lol  So...yeah.....solo dread = fail.  Dual Carrier = much better survival rate (and, they can keep the miner's alive (or at least the Rorqual))
  • August 18, 2008, 08:43:54 pm

    If you want a capital ship that pwn half of everything - you want a titan.
    If you want a ship that pwn everything - you want some LSD... or better headshot.
  • August 18, 2008, 08:50:01 pm

    If you want a capital ship that pwn half of everything - you want a titan.
    If you want a ship that pwn everything - you want some LSD... or better headshot.

    :lol: a titan is an auto hot-drop of every available cap ship, HICs and support ships to attack it  :lol:
  • August 18, 2008, 11:52:01 pm

    and there's only ONE WAY to get into our system with a dread, or ANY capital ship for that matter, and that is a cyno field. and hell, that'll give away ANY cap ship coming in, thus allowing ME to get to safety along with whoever else is in-system.

    they don't cyno in the caps untill your tackled... :-\\
  • August 19, 2008, 10:15:35 am

    im suprised this hasnt been locked yet :)
  • August 19, 2008, 10:28:25 am

    im suprised this hasnt been locked yet :)

    we don't lock a lot of things.... and we don't lock willy nilly either.

    IMO our mods are some of the best around as are our users.  You guys pretty much self regulate yourself and we are proud of that.

    Remember all of these loadouts, good, bad, egregious, annoying, stupid, stellar ... they are all here to serve one purpose.

    To provide fodder for us to help us learn how to fit and fight better.  Fight Smart! is our motto... not IBTL!

    Yes we lock passive drakes... we have a flood of them and we are trying to focus conversation into a few targeted threads. 

    Yes we lock unfittable when they are extremely unfittable because we at least want something you can fly in game realistically.

    How many naglafars are there posted?  not many realy and this serves as a good example and discussion on why not to fly dreads solo.  It fulfills our goals here and as such is a good thread.
  • August 19, 2008, 10:33:29 am

    poast
    this was a good post on community management, karma victory for Sky
  • August 19, 2008, 02:37:53 pm

    so we can end it lol
    we can all agree that this should not be uses for security on mining ops?
    ill take that as a yes
  • August 19, 2008, 02:43:34 pm

    * simo98 votes yes
  • August 19, 2008, 02:57:56 pm

    The best way for you to solo protect your mining fleet would be to sit in a Cov ops in a nextdoor system warning them if hostiles enter, giving the miners plenty of time to warp to the safety of your POS.
  • August 20, 2008, 06:08:42 pm

    Take off the Arty's and put Miner T2's
    Replace the gyro with MLU T2's

    Mine to your hearts content! If those Veldspar asteroids give you any lip, Blast them with your torps.
  • August 20, 2008, 06:20:51 pm

    im suprised this hasnt been locked yet :)

    Sky does the thing.


    This is true, we try not to lock threads unless we really have to. Though Sometimes the temptation has me at least chewing on my computer desk.

    BC is about learning, so this thread (hopefully) delivers in that regard. I am more likely to lock a ridiculous supercap thread than a rubbish cap thread as the latter has some good learning potential behind it for the avererge Eve player, not only for the OP but anyone else who may read it.

    The best way for you to solo protect your mining fleet would be to sit in a Cov ops in a nextdoor system warning them if hostiles enter, giving the miners plenty of time to warp to the safety of your POS.

    Thats how you protect your miners... couldnt agree more. People cant kill you if you have bugged out before they hit system.
  • January 24, 2010, 11:53:37 am

    for auld lang syne

    :necro:
  • January 24, 2010, 03:51:26 pm

    Bumping just in case someone forgot how not to fit a capital?

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