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Download EVEMon skill plan
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.
The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.
First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.
Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.
And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.
The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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Export to EVEHQ skill plan
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[Naglfar, Naglfar... solo?]
Gyrostabilizer II
Damage Control II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Capital Armor Repairer I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Empty
Siege Module I
Quad 3500mm Siege Artillery I
Quad 3500mm Siege Artillery I
Citadel Torpedo Launcher I
Citadel Torpedo Launcher I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Projectile Collision Accelerator I
Berserker II
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| EVE-Metrics
| Build cost
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Naglfar
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1,159,800,000 |
1,227,500,000 |
1,319,681,000
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Siege Module I
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40,000,000 |
41,900,000 |
39,738,891
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Quad 3500mm Siege Artillery I
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37,693,000 |
39,000,000 |
33,390,087
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Quad 3500mm Siege Artillery I
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37,693,000 |
39,000,000 |
33,390,087
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Citadel Torpedo Launcher I
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35,000,000 |
38,400,000 |
39,385,525
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Citadel Torpedo Launcher I
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35,000,000 |
38,400,000 |
39,385,525
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Gyrostabilizer II
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1,000,000 |
1,089,960 |
241,008
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Damage Control II
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911,444 |
919,989 |
123,113
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Armor Kinetic Hardener II
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1,950,000 |
2,000,000 |
972,132
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Armor Explosive Hardener II
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1,946,500 |
1,997,000 |
1,006,969
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Armor Thermic Hardener II
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1,879,000 |
1,950,000 |
891,571
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Capital Armor Repairer I
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36,439,000 |
39,000,000 |
39,738,891
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Large Auxiliary Nano Pump I
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20,000,000 |
21,684,200 |
23,375,690
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Large Capacitor Control Circuit I
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8,950,000 |
9,000,000 |
9,108,176
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Large Projectile Collision Accelerator I
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2,500,000 |
3,000,000 |
854,145
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How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
1,425,238,343 |
| Sell this many PLEX* to fund: |
6 |
| Convert this many ETC to PLEX: |
3 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is a solo setup for defending mining ops without much support, cap stable with most skills at 5, NOT a take-on-multiple-dreads-at-a-time setup. Resistances are all at 70% and w/ DCII on at a little less than 90% for all. Cap stable as long as there are no nuets or nos's, so if there are take them out with drones quick. 21000 est. damage per volley, with siege module on, and around 3000 w/o depending on ammo. Constructive criticism so i can further refine the setup. Tanks 5900 dps... or at least that's what EFT says.
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Otherwise, thumbs up pal.