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d3vo
*
Reputation: 0

You don't need an AB. Another cap recharger will do.
impulsenz
*
Reputation: 0

who said anything about needing an AB its a want not a need
Mark Interiis
*
Reputation: 28

You don't need an AB. Another cap recharger will do.
The afterburner is the first utility on a mission BS after you get over the tank everything forever phase.
d3vo
*
Reputation: 0

The reason I said you don't need an AB is because all your targets will be in your range and you won't have to do any chasing. Your tractor beam has a 40km range and in lvl4 missions, I cannot think of a single BS that will forcefully orbit you outside of 40km.
Mark Interiis
*
Reputation: 28

gurista NPCs orbit at up to 60km and the AB is important in reducing transversal and moving about on the field
Gark32
*
Reputation: 0

Rachen Mysuna orbits at 55 km.
d3vo
*
Reputation: 0

Well a BS sized ship orbiting that far away is easy to hit anyways...seriously. As long as you are 0m/s then it should not be any problem.
impulsenz
*
Reputation: 0

having an AB WILL great speed up my mission time as not only can i more around the battlefiled faster E.g. WC  to get to the gates  but all the ships that are fitted with blasters/torpedos will no longer be able to get to there op range them selfs while keeping my ship with its own op range, so no not a need a want.
5pindizzy
*
Reputation: 0

Pretty much about as good a setup as you can make for a Kronus fighting Serpentis.  +1

Lvl 4 Kronos mission setup

impulsenz's Kronos built 2008-08-13

impulsenz
4 Loadouts
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Spaceship
Brynn's Modified 425mm Railgun
Brynn's Modified 425mm Railgun
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Small Tractor Beam I
Drone Link Augmentor II
Salvager I
Empty
Cap Recharger II
Cap Recharger II
Cap Recharger II
Republic Fleet 100MN Afterburner
True Sansha Armor Kinetic Hardener
True Sansha Armor Kinetic Hardener
True Sansha Armor Thermic Hardener
True Sansha Armor Thermic Hardener
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Core B-Type Large Armor Repairer
Large Auxiliary Nano Pump I
Large Hybrid Collision Accelerator II
Modulename
In 7 days i will be able to fly my kronos this is what i have setup for mission running every item i own and can use bar the kronos for now :)

cap holds at 36% with out the use of the afterburner which i will only turn on when i need it/ not using the LAR slot 6 implant is the CR8 and slot 8 is the CC8 which holds the cap

535
2531

speed 146/ 375 m/s

Targeting

Maximum targets 10
Maximum targeting range 112.5 km
Scan resolution 150
Sensor strength 0 0 13 0

Size/Movement

Maximum velocity 398.95
Inertia modifier 0.07898
Signature radius 420 m
Cargo capacity 1275 m3

Systems

Capacitor capacity 8625 GJ
Capacitor recharge time 7 minutes 21 seconds
Powergrid 10985.8 / 17500MW
CPU 550.75 / 725 tf

Shields

Shield capacity 9125
Shield recharge time 28 minutes 24 seconds
Shield resistances 0% 50% 55% 30%

Armor

Armor hit points 9875
Armor resistances 50% 10% 88.55% 86.64%

Structure

Structure hit points 11875
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 125 m3
Download EVEMon Skill Plan
[Kronos, Lvl 4 Kronos mission setup]
True Sansha Armor Kinetic Hardener
True Sansha Armor Kinetic Hardener
True Sansha Armor Thermic Hardener
True Sansha Armor Thermic Hardener
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Core B-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Cap Recharger II
Republic Fleet 100MN Afterburner

Brynn's Modified 425mm Railgun
Brynn's Modified 425mm Railgun
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Small Tractor Beam I
Drone Link Augmentor II
Salvager I
Empty

Large Auxiliary Nano Pump I
Large Hybrid Collision Accelerator II


Hammerhead II
Item Quantity Value
Kronos 1 2,090,500
Cap Recharger II 3 437,990
Hammerhead II 1 659,990
True Sansha Armor Kinetic Hardener 2 4,200,160
True Sansha Armor Thermic Hardener 2 15,356,600
Brynn's Modified 425mm Railgun 2 144,000,000
Republic Fleet 100MN Afterburner 1 34,650,000
Federation Navy 425mm Railgun 2 59,550,000
Federation Navy Magnetic Field Stabilizer 2 91,127,300
Core B-Type Large Armor Repairer 1 84,950,000
Federation Navy Thorium Charge L 1 624
Small Tractor Beam I 1 1,408,000
Drone Link Augmentor II 1 1,048,900
Salvager I 1 20,501
Large Auxiliary Nano Pump I 1 9,752,910
Large Hybrid Collision Accelerator II 1 14,900,400
Total 779,263,915
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