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Loadout: Myrmidon 425mm PVP/SMALL GANG

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Author: Cyb3r Thr3at
Time: August 09, 2008, 06:22:18 am
Build: 70124
Rating: Up: 4, Down: 2
Views: 1,103
Estimated value: 130,262,786 ISK
  • Active tank (0)
  • Armor tank (0)
  • Blockade runner (0)
  • Cheap (0)
  • Drone boat (0)
  • EW Support (0)
  • Expensive (0)
  • Gank (0)
  • Gun boat (0)
  • Hauler (0)
  • Long range (0)
  • Missile Boat (0)
  • Passive tank (0)
  • PvE (0)
  • PvP (0)
  • Scout (0)
  • Shield tank (0)
  • Short range (0)
  • Stealth (0)
  • Support (0)
  • Tackler (0)
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Just put this together for my own reference.

Comments

  • August 09, 2008, 06:31:22 am

    It's a pretty good setup.
  • August 09, 2008, 07:22:55 am

    Couple of quick things.

    One:  How long would the cap last on that, I'm not sure, but it seems like you would be blowing through charges like mad and would burn up a lot of cap just getting to the other ship with MWD and Repper and Webs running.

    Secondly:  Why wouldn't you use Null and Void ammo with those T2 rails for pvp, they seem to be much better and hit much harder than faction ammo.

    Other than those questions, seems like a really good pvp / gang fit.
  • August 09, 2008, 07:47:42 am

    null has better range, and void does slightly more damage, but they also have huge tracking penalties.  faction am ammo gives you near the damage of void, but without the tracking sped hit.

    i'd say if you had the skills, switch to autocannons to save cap.  otherwise this is a good fit.
  • August 09, 2008, 09:02:18 am

    null has better range, and void does slightly more damage, but they also have huge tracking penalties.  faction am ammo gives you near the damage of void, but without the tracking sped hit.

    i'd say if you had the skills, switch to autocannons to save cap.  otherwise this is a good fit.
    The more i thought about autocannons, the more it made sense.. especially considering that they use less cap, & on top of that.. i would have the sweet vesatility of the Minmatar turrets! thanks.. :) +1 Karma for you!
  • August 11, 2008, 12:09:00 am

    null has better range, and void does slightly more damage, but they also have huge tracking penalties.  faction am ammo gives you near the damage of void, but without the tracking sped hit.

    i'd say if you had the skills, switch to autocannons to save cap.  otherwise this is a good fit.
    Took yer advise Wheez & went with the autocannons.. mounted x2 Gyro II's & x5 425mm & they're fricken sweet! thank's again! :)
  • August 11, 2008, 01:31:07 pm

    The way your fitting it you'd be better off in a hurricane which has a bonus to ACs, on the myrmidon 2 gyros really doesn't give all that much.

    I'd down size the guns to 220mm or 180mm duals and fit 2 MARs 2 EANM DCU 800mm plate to take advantage of the myrmidons tankieness.
  • August 11, 2008, 02:30:29 pm

    Interesting however, a single rep isn't a great tank. Dual rep it and it will be MOAR awesome.

    AC's neut/nos the highs and tank the lows. Leave the dps to the drones and some from the AC's.
  • August 11, 2008, 07:57:52 pm

    Interesting however, a single rep isn't a great tank. Dual rep it and it will be MOAR awesome.

    AC's neut/nos the highs and tank the lows. Leave the dps to the drones and some from the AC's.
    Agree.. changed to dual rep setup & droped 1 gyro stab II, but will not change high's cause.. turning this into a Nos/Neut/Drone setup (even though it's interesting) is not what i intended to do. the 425's with good skill's, some hardwiring & 15% bonus to overloading can deal out serious dps on top of drone damage. :) thanx & fly safe +1 karma for the heads up on the dual rep!
  • August 11, 2008, 08:21:23 pm

    I dropped 1 nanobot accel & just added 1 projectile collision accel.