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Download EVEMon skill plan
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.
The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.
First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.
Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.
And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.
The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Muninn, Muninn: Roaming Gang Fire Support]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Medium Armor Repairer II
Sensor Booster II
Tracking Computer II
10MN MicroWarpdrive II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
'Arbalest' Assault Missile Launcher
'Arbalest' Assault Missile Launcher
Large Low Friction Nozzle Joints I
Large Targeting System Subcontroller I
Warrior II
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| EVE-Metrics
| Build cost
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Muninn
|
125,000,000 |
129,300,000 |
98,877,280
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650mm Artillery Cannon II
|
1,100,000 |
1,298,000 |
525,862
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650mm Artillery Cannon II
|
1,100,000 |
1,298,000 |
525,862
|
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650mm Artillery Cannon II
|
1,100,000 |
1,298,000 |
525,862
|
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650mm Artillery Cannon II
|
1,100,000 |
1,298,000 |
525,862
|
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650mm Artillery Cannon II
|
1,100,000 |
1,298,000 |
525,862
|
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'Arbalest' Assault Missile Launcher
|
700,000 |
800,000 |
N/A
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'Arbalest' Assault Missile Launcher
|
700,000 |
800,000 |
N/A
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Sensor Booster II
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915,000 |
930,000 |
246,967
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Tracking Computer II
|
1,189,990 |
1,295,000 |
292,921
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|
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10MN MicroWarpdrive II
|
3,395,000 |
3,500,000 |
2,148,594
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Gyrostabilizer II
|
1,000,000 |
1,089,960 |
241,008
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|
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Gyrostabilizer II
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1,000,000 |
1,089,960 |
241,008
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Tracking Enhancer II
|
999,999 |
1,100,000 |
203,099
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Damage Control II
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911,444 |
919,989 |
123,113
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Medium Armor Repairer II
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920,000 |
998,000 |
201,076
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Large Low Friction Nozzle Joints I
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4,999,990 |
6,720,000 |
3,919,068
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Large Targeting System Subcontroller I
|
12,000,000 |
12,500,000 |
4,363,848
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How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
159,728,491 |
| Sell this many PLEX* to fund: |
1 |
| Convert this many ETC to PLEX: |
1 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This build is a bit of a departure from the norm, however the whole idea behind it was to bring a good med. arty platform to a fast roaming gang and it seems to do that well at the 15-30km range. It has very nice tracking, and will get you highest dmg dealer on many km's due to getting the first volley in very quickly.
Volley: 1657 DPS: 303 (384 drones)
I think the most glaring mod that you might point out would be the TE in the low. All I can say is that I've been happy with the tracking of this setup. It also boosts the Optimal by around 2,700 to 20,829 (Lvl 5's).
Tracking of a 650mm Artillery II:
Stock ----------- 0.027 On this build ---- 0.06531 Removing the TE -- 0.06033
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