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Tonto Auri
*
Reputation: 226

Drop plate, fit DCU.
virus015
*
Reputation: 0

There is NO point fitting a plate+repper in pve. Most people take it from pvp setups thinking it will work, it is useless. People use plates in pvp because a lot of damage is dished out in a short period of time, meaning more hp over repping is important if you want to last.

In pve the damage comes over a long period of a time so if you cant tank with the repper the plate will just mean you die about 30 secs later. Which isnt great when most missions last a fair while. If you can tank with the repper the plate is useless anyways. Fit resists, better resists means you get more ehp out of your repper meaning you can tank more.

Basically just the above guys coment, but I explained the logic   :P
Tonto Auri
*
Reputation: 226

It is explained in many guides, including ones on Battleclinic.
Other option for that low would be heatsink, cause Maller tend to be a gank ship. She can't tank long, like battlecruisers does, but very capable of killing opponents fast.
Tulkikis
*
Reputation: 0

Thanks for the comments, that all makes good sense.  I wasn't sure if the plates were a good idea or not, so I will tack on something else.  I like the heat sink idea, so I'll try that out.
virus015
*
Reputation: 0

I would stick a dcu on just incase (im gallente, got into habit), but mag stab would work fine too depending on how you play.
drakarian
*
Reputation: 0

I would stick a dcu on just incase (im gallente, got into habit), but mag stab would work fine too depending on how you play.

Well, i think Virus means HeatSink, but yeah. DC or a HS would serve you better then a plate.

For Long term fights you generally want to have armor reps as opposed to buffer tanks.
virus015
*
Reputation: 0

Yeah heatsink, my bad.

Maller PvE

Tulkikis's Maller built 2008-06-29

Tulkikis
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Spaceship
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Medium 'Ghoul' Energy Siphon I
Cap Recharger II
Cap Recharger II
10MN Analog Booster Rockets
Medium Armor Repairer II
Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay
400mm Reinforced Rolled Tungsten Plates I
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Empty
Empty
Empty
Modulename
I decided to try my hand at outfitting a Maller cruiser.  This baby has over 12,000 effective hit points with my current skills.  I know that the lack of a stasis web is saddening, but you could probably exchange a cap recharger for one if you use crystals that don't drain cap as fast.  In fact, one could argue that for level 2 missions you can leave the AB off and add a web because the Maller can keep pace with most ships anyhow.

some stats(with current skills):

dps/volley

multi freq:
103/331

standard:
69/221

Of course, change the hardeners out for the mission, but these hardeners bring the average ammount of resistance up by a fair margin.

Targeting

Maximum targets 6
Maximum targeting range 59.375 km
Scan resolution 350
Sensor strength 0 0 0 16

Size/Movement

Maximum velocity 549.62
Inertia modifier 0.3213
Signature radius 130 m
Cargo capacity 480 m3

Systems

Capacitor capacity 2031.25 GJ
Capacitor recharge time 2 minutes 15 seconds
Powergrid 905 / 1437.5MW
CPU 251 / 375 tf

Shields

Shield capacity 1250
Shield recharge time 15 minutes 37 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 4187.5
Armor resistances 50% 60% 62.5% 35%

Structure

Structure hit points 2125
Structure resistances 0% 0% 0% 0%
Drone bandwidth 15 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 15 m3
Download EVEMon Skill Plan
[Maller, Maller PvE]
Medium Armor Repairer II
Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay
400mm Reinforced Rolled Tungsten Plates I
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I

Cap Recharger II
Cap Recharger II
10MN Analog Booster Rockets

Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Medium 'Ghoul' Energy Siphon I

Empty
Empty
Empty


Item Quantity Value
Maller 1 11,000,000
Standard M 1 325
Multifrequency M 1 1,616
Cap Recharger II 2 549,253
Medium Armor Repairer II 1 899,484
Focused Modulated Pulse Energy Beam I 5 6,000,310
Mark I Compact Capacitor Power Relay 2 111
400mm Reinforced Rolled Tungsten Plates I 1 156,102
Prototype Armor Explosive Hardener I 1 307,050
Prototype Armor Kinetic Hardener I 1 275,000
Medium 'Ghoul' Energy Siphon I 1 55,010
10MN Analog Booster Rockets 1 112,713,000
Total 156,507,864
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