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Fm Goettin’s Crane was lost in G95F-H (0.0) on 2012-05-06

Ship lost Crane
Points earned 8
Pilots involved 1
Damage dealt 3,797
Original value 162.46M
ISK Destroyed 138.89M
ISK Dropped 23.58M
Covert Ops Cloaking Device II
EM Ward Amplifier II
Cap Recharger II
Cap Recharger II
Experimental 10MN Microwarpdrive I
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Low Friction Nozzle Joints I
Fm Goettin
  • Victim

  • Final blow
  • Solo
Ship Pilot Corp Alliance Damage
Tornado Sameron AQUILA INC Verge of Collapse 3,797 1400mm Howitzer Artillery II
Item Location Quantity Value
Covert Ops Cloaking Device II hiPower 1 4.40M Dropped
EM Ward Amplifier II medPower 1 709.98K Destroyed
Cap Recharger II medPower 2 880.00K Dropped
Experimental 10MN Microwarpdrive I medPower 1 5.00K Dropped
Expanded Cargohold II loPower 1 432.10K Destroyed
Expanded Cargohold II loPower 1 432.10K Dropped
Medium Cargohold Optimization I rigSlot 1 1.40M Destroyed
Medium Low Friction Nozzle Joints I rigSlot 1 1.16M Destroyed
Tungsten Charge S cargo 100 318 Destroyed
Thorium Charge S cargo 100 702 Destroyed
Iron Charge M cargo 100 1.44K Destroyed
Lead Charge M cargo 200 7.12K Destroyed
Antimatter Charge M cargo 100 7.00K Destroyed
Lead Charge L cargo 100 2.96K Destroyed
Thorium Charge L cargo 300 5.85K Destroyed
Uranium Charge L cargo 200 10.36K Destroyed
Plutonium Charge L cargo 100 1.04K Destroyed
Inertial Stabilizers II cargo 1 415.05K Destroyed
Hobgoblin I cargo 1 200 Destroyed
Large I-a Polarized Armor Regenerator cargo 1 22.85K Destroyed
Large Inefficient Armor Repair Unit cargo 4 24.82K Destroyed
Large Automated Carapace Restoration cargo 1 9.01K Destroyed
Large Peroxide Capacitor Power Cell cargo 1 7.50K Destroyed
Small 'Knave' Energy Drain cargo 2 20.22 Destroyed
Connected Remote Sensor Booster cargo 1 304 Destroyed
Kapteyn Sensor Array Inhibitor I cargo 1 1.22K Destroyed
J5 Prototype Warp Disruptor I cargo 2 11.81K Destroyed
Mark I Modified SS Expanded Cargo cargo 1 12.00K Destroyed
Large Inefficient Hull Repair Unit cargo 2 335.06K Destroyed
Suppressed Targeting System I cargo 1 206.5 Destroyed
Type-E Enduring Cargo Scanner cargo 1 250.52 Destroyed
Speculative Ship Identifier I cargo 1 599.01 Destroyed
Modal Mega Electron Particle Accelerator I cargo 1 128.02K Destroyed
Limited Mega Neutron Blaster I cargo 1 311.62K Destroyed
Modal Mega Ion Particle Accelerator I cargo 1 260.51K Destroyed
Linear Flux Stabilizer I cargo 1 5.00K Destroyed
800mm Reinforced Titanium Plates I cargo 1 210.00K Destroyed
800mm Reinforced Crystalline Carbonide Plates I cargo 1 242.00K Destroyed
1600mm Reinforced Titanium Plates I cargo 1 375.00K Destroyed
Metal Scraps cargo 31 28.52 Destroyed
Upgraded Armor EM Hardener I cargo 2 334.01K Destroyed
Upgraded Armor Explosive Hardener I cargo 1 280.01K Destroyed
Experimental Armor Kinetic Hardener I cargo 2 270.87K Destroyed
Upgraded Armor Thermic Hardener I cargo 1 205.00K Destroyed
Experimental Armor Thermic Hardener I cargo 1 134.67K Destroyed
Prototype Armor Thermic Hardener I cargo 1 191.06K Destroyed
Large I-ax Remote Armor Repairer cargo 2 2.01K Destroyed
Secure Magnetometric Backup Cluster I cargo 1 1 Destroyed
Contaminated Nanite Compound cargo 10 10 Destroyed
Broken Drone Transceiver cargo 15 1.61K Destroyed
Damaged Artificial Neural Network cargo 12 157.92 Destroyed
Burned Logic Circuit cargo 19 28.88 Destroyed
Fried Interface Circuit cargo 43 2.83K Destroyed
Armor Plates cargo 12 4.63K Destroyed
Lorentz Fluid cargo 13 71.5 Destroyed
Lead Charge S cargo 100 415 Dropped
Antimatter Charge S cargo 100 2.10K Dropped
Thorium Charge M cargo 100 6.20K Dropped
Iron Charge L cargo 200 3.48K Dropped
Iridium Charge L cargo 400 6.38K Dropped
Antimatter Charge L cargo 100 18.49K Dropped
Cargo Scanner I cargo 2 14.10K Dropped
Miner I cargo 2 12.81K Dropped
Wasp I cargo 7 101.50K Dropped
Hammerhead I cargo 2 33.72K Dropped
Praetor I cargo 3 126.62K Dropped
Ogre I cargo 2 76.02K Dropped
Berserker I cargo 3 60.00K Dropped
'Langour' Drive Disruptor I cargo 2 2 Dropped
Medium Inefficient Armor Repair Unit cargo 2 1.00K Dropped
Large 'Accommodation' Vestment Reconstructer I cargo 1 12.00K Dropped
Large Ld-Acid Capacitor Battery I cargo 2 23.39K Dropped
Heavy F-RX Prototype Capacitor Boost cargo 3 6 Dropped
Heavy Brief Capacitor Overcharge I cargo 1 9.00K Dropped
Heavy Electrochemical Capacitor Booster I cargo 1 27.5 Dropped
Heavy Tapered Capacitor Infusion I cargo 1 7.17 Dropped
EP-S Gaussian Scoped Mining Laser cargo 2 1.13K Dropped
Fleeting Warp Disruptor I cargo 1 1 Dropped
Initiated Warp Disruptor I cargo 1 6.56 Dropped
Type-D Restrained Expanded Cargo cargo 1 1 Dropped
Large 'Hope' Hull Reconstructor I cargo 2 320.00K Dropped
Prototype 100MN Microwarpdrive I cargo 3 1.50M Dropped
Experimental 100MN Afterburner I cargo 3 114.00K Dropped
F-43 Repetitive Magnetometric Backup Sensors cargo 1 0.5 Dropped
Ta3 Compact Ship Scanner cargo 1 352.11 Dropped
425mm Compressed Coil Gun I cargo 1 365.00K Dropped
Limited Light Neutron Blaster I cargo 1 35.00K Dropped
Anode Neutron Particle Cannon I cargo 1 10.02K Dropped
Regulated Mega Electron Phase Cannon I cargo 1 137.00K Dropped
Anode Mega Electron Particle Cannon I cargo 1 134.00K Dropped
Anode Mega Neutron Particle Cannon I cargo 1 73.25 Dropped
Regulated Mega Ion Phase Cannon I cargo 1 208.00K Dropped
Large YF-12a Smartbomb cargo 1 355.50K Dropped
1600mm Reinforced Nanofiber Plates I cargo 4 1.42M Dropped
Warp Core Stabilizer II cargo 1 548.00K Dropped
Serpentis Platinum Tag cargo 2 2.00K Dropped
Shadow Serpentis Armor EM Hardener cargo 1 4.01M Dropped
Experimental Armor EM Hardener I cargo 1 148.02K Dropped
Prototype Armor EM Hardener I cargo 1 143.00K Dropped
Limited Armor Kinetic Hardener I cargo 1 190.50K Dropped
Limited Armor Thermic Hardener I cargo 1 148.43K Dropped
Large Coaxial Remote Armor Repairer cargo 2 4.13K Dropped
Large 'Arup' Remote Armor Repairer cargo 2 6.60K Dropped
Shadow Serpentis Crystal Tag cargo 1 50.00K Dropped
FZ-3a Disruptive Spatial Destabilizer ECM cargo 1 2.50K Dropped
CZ-4 Concussive Spatial Destabilizer ECM cargo 1 10.02 Dropped
Extra Magnetometric ECCM Scanning Array I cargo 1 2.01K Dropped
Incremental Magnetometric ECCM Scanning Array I cargo 1 4.26K Dropped
Conjunctive Magnetometric ECCM Scanning Array I cargo 1 1.01 Dropped
Contaminated Lorentz Fluid cargo 28 28.84 Dropped
Tripped Power Circuit cargo 9 1.62K Dropped
Charred Micro Circuit cargo 2 306.04 Dropped
Conductive Polymer cargo 11 1.20K Dropped
Logic Circuit cargo 15 7.50M Dropped

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Short FAQ

1. I get the Please enter your API key, this mail cannot be posted directly error!
If you get an error trying to manually post a killmail, please note: Super Capital ships, POS's, and kills that happened in FD-MLJ (system where PVP is allowed on the test server) require your full API. They cannot be manually posted. This is to improve killboard accuracy.

2. I'm on a killmail for a POS. Why can't I post it?
Your CEO or a director, the enemy CEO or one of their directors, the person who laid the final blow, or the victim must have their full API in the killboard, for a POS to post.

3. I can't post a killmail because it says item "unknown."
Check that the killmail is valid, generated from ingame and not copied from a 3rd party. It could be that CCP have released a patch and have not yet released a static data export to allow fan sites to recognize new items.

4. My ranking history shows a dot. Why doesn't it track my whole history?
The chart only tracks the movement of the top 10,000 entities in EVE. If you're not in the top 10,000, please return to the battlespace and win more fights.

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6. I have other concerns that are not addressed in this help tab. Where can I post them?
Here is the board you seek.

BattleClinic helps players Fight Smart®. The killboard's primary purpose is to help you learn more about your enemy. It also provides a combat history for your character(s). If you want more control over your stats and records, consider getting a Griefwatch board for yourself, your corp, or your alliance.

Fog of War
No killboard in existence, not even an "API-Only" killboard, is100% accurate. This is due to the nature of killmails and how they are distributed. BattleClinic (and most independent killboard operators, too) use our extensive experience with the game to make decisions about how we display stats and data, but we all are constrained by the limitations of the data CCP provides. Moreover, meta-gaming and in-game tricks by players contribute to some inaccurate data. We take steps (human and technology-based) and we cooperate with other player-run game sites to keep our data extremely accurate.

Improving Accuracy of Data
You can improve the accuracy of your statistics by entering your full api key. Don't worry, it's safe; your account, your isk, and your stuff cannot be accessed by anyone or any website by using your full api key. Don't believe the rumors and misinformation that exists out there: A full API key cannot be used to obtain control of your account.

We highly recommend that your corp CEO post their full API key (it's safe to do that here!) so that all of your corp's kills will show on the killboard.

Ranking and Points
BattleClinic uses a proprietary system to award points to kills (and to award negative points for losses). We do not disclose the formula, but we can tell you that skillful combat techniques are rewarded. In other words, you can't climb the ranks very quickly by sitting outside your POS and shooting Velators for a month.

Your ranking is based on your points compared to the points earned or lost by other players at a specific point in time. Due to the volume of killmails we process, we update standings weekly. Note that tens of thousands of other players are involved in combat as well as you; therefore somewhat significant swings in rankings can occur. For example, fleet fights can generate a thousand killmails or more. If several large fights occur within a short time period, they can statistically impact player rankings. In short, your ranking is not directly influence-able, since you're competing with tens of thousands of other players.

BattleClinic only tracks the ranking history of the top ten thousand pilots in EVE-Online. If you don't have a ranking history displayed, you're currently not in the top 10k.

ISK Values for Ships and Modules
We provide estimated values for the ships and modules that are destroyed in combat. These values are drawn from other community fansites who monitor the EVE Online markets and graciously share this information. BattleClinic has no control over these values.

In certain circumstances, BattleClinic makes some assumptions when assigning ISK values. For example, CCP does not differentiate BPOs from BPCs inside a killmail or via the API thread. Therefore, we display the ISK value for a BPO, even if the item destroyed was, in reality, a BPC. We revisit these assumptions from time to time and try to find ways to improve results.

Combat Record Tags
BattleClinic displays combat tags based on our analysis of your activity. These tags appear and disappear depending on your actions over time. These tags are not awards and are not permanent. They highlight recent noteworthy achievements.
Top 10k Pilot - Appears when your point total places you in the top 10,000 pilots in all of EVE-Online
Damage Dealer - Appears when your 7-day damage dealt to damage received ratio is significant.
Empire Dweller - Appears when your most recent final blows have occurred in Empire space (0.5 or above). Note that some pilots make references to "carebears" when discussing players who are based in Empire space.
LoSec Roamer - Appears when your most recent final blows have occurred in Low Security space (0.1 to 0.4). Roaming pirates are common in LoSec.
0.0 Pioneer - Appears when your most recent final blows have occurred in 0.0 space. Most Alliances are typically found in "nullsec" and most typically engage in taming (or contributing to) the lawless wilderness of 0.0.

Loss Mail Record Tags
These tags are not awards and are not permanent. They highlight recent noteworthy achievements.
Nemesis: Lights up on your loss record when the same pilot gets the final blow on you three or more times within 7 days.
100% Destruction: Lights up when all of your ship's modules are destroyed.
Empire Kill: Lights up when the kill occurs within Empire space.
Solo Kill: Lights up when the pilot who killed you did so without any assistance.

Removing Your Character from the Killboard
Occasionally BattleClinic receives requests to remove characters from the killboard, especially those with a losing record. Unfortunately this is an impossible task because one pilot's loss is another's kill. In addition, other killboards have feeds which could restore your character's appearance on BattleClinic. If you want a better showing on any killboard, achieve success in the battlespace.

Characters with Prior History
If you purchased your character from someone else, or you create a new character and discover that the name had been used previously, you may want the prior record removed. We understand: you'd like a 'clean slate' since it's your character now. Unfortunately this is not possible, because those previous kills and losses were legitimate, and are part of someone else's stats. There's no getting around the universal truth that all relationships come with prior baggage.