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Item database / Module / Siege Module / Bastion Module I


Bastion Module I

Bastion Module I
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most remote effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy vampires and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The amount of shield boost gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.


powergrid usage 100 MW
CPU usage 10 tf
Can be fitted to 900 groupID


Shield EM Damage Resistance 30 %
Shield Explosive Damage Resistance 30 %
Shield Kinetic Damage Resistance 30 %
Shield Thermal Damage Resistance 30 %
Shield Boost Bonus 100 %


Armor EM Damage Resistance 30 %
Armor Explosive Damage Resistance 30 %
Armor Kinetic Damage Resistance 30 %
Armor Thermal Damage Resistance 30 %


Structure Hitpoints 99999 HP
Structure EM Damage Resistance 30 %
Structure Explosive Damage Resistance 30 %
Structure Kinetic Damage Resistance 30 %
Structure Thermal Damage Resistance 30 %
Mass multiplier 1 x


Maximum Locked Targets 13
Optimal Range Bonus 25 %
Scan Resolution Bonus 0 %
Disallows Assistance 1 1=True 0=False


Activation time / duration 60 s
Speed Bonus 0 m/sec
Damage Multiplier Bonus 0 %
Falloff Bonus 25 %
Tech Level 1 Level
Missile Velocity Bonus 25 %
Meta Level 0 Level
Tracking Speed Bonus 0 %
Explosion Velocity Bonus 0 %
Armor Repair Bonus 100 %
Disallow Activation In Warp 1 1=True 0=False
Max Modules Of This Group Allowed 1

EW - Webbing

Maximum Velocity Bonus -100 %
  • Advanced Weapon Upgrades - 5
  • Energy Grid Upgrades - 5
  • Power Grid Management - 2
  • Science - 1
  • Weapon Upgrades - 5
  • Gunnery - 2