| Ship | Title | Ship | Class | Race |
|---|---|---|---|---|
| MiniSlowCat | Dominix | Standard Battleships | Gallente | |
| L3 Mission Runner, stable a | Harbinger | Standard Battlecruisers | Amarr | |
| CNR - Loadout | Raven Navy Issue | Faction Battleships | Caldari | |
| Stabber Bait | Stabber | Standard Cruisers | Minmatar |
Scorch L |
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The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.
50% increased optimal range.
25% decreased tracking speed.
Note: This ammunition can only be used by tech level II Pulse Lasers.
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Structure |
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Structure Hitpoints | 1 HP |
Capacitor |
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Capacitor Need Bonus | 0 % |
Miscellaneous |
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EM damage | 36 HP |
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Explosive damage | 0 HP |
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Kinetic damage | 0 HP |
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Thermal damage | 8 HP |
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Range bonus | 50 % |
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Charge size | 3 1=small 2=medium 3=l |
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Used with (launchergroup) | 53 groupID |
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Tracking Speed Multiplier | 0.75 x |
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Tech Level | 2 Level |
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Base Shield Damage | 0 |
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Base Armor Damage | 0 |
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Meta Level | 5 Level |
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Volatility | 0.1 % |
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Volatility Damage | 0.01 HP |
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Crystals Take Damage | 1 1=True 0=False |